Created using Unreal Engine, Maya, Speedtree, Photoshop, Megascans and Quixel Suite
Apartment Exterior
An additional component of the apartment interior fitouts I worked on at ineni. The client asked if it would be possible to have the entire apartment block model viewable in-engine. With few resources allocated to model cleanup, we opted to use a dynamic lighting setup, using distance fields and aggressive LODing to save on performance. As a huge focus on this project was on showcasing the complex's landscaping, I was given the opportunity to create a large library of SpeedTree models based off real-world plants chosen by the client.