Created using Unreal Engine, Maya, Photoshop, Megascans and Quixel Suite
Apartment Interior Fitouts
A realtime visualisation I helped develop at ineni. The client wanted to be able to showcase five different apartment layouts, each with three switchable material palettes. Each apartment was extracted from provided CAD geometry and processed/optimised for static lighting in a realtime environment. Materials were then created to match real-world samples that were provided. I also assisted with prop and furniture modelling and helped develop the level streaming setup that allowed quick switching between apartment layouts and colour palettes.