Created using Unreal Engine, Maya, Speedtree, Photoshop and Quixel Suite
Commercial Tower Fitout
This was a fitout I was involved the production of at ineni. We were provided a CAD model of a high-rise tower and given the task of making it navigable in real-time. The model was optimised for static lighting and then split into streaming levels that could be loaded on demand by the application. Feature levels were then detailed, furnished and decorated with props and foliage. My contributions included surfacing, level streaming setup and modelling of foliage, furniture, joinery and base build elements.