Created using Unreal Engine, Maya and Photoshop
Total Facilities iOS Application
Total Facilities was an iOS application that I was involved in the development of at ineni. The app enabled users to explore the exhibition floorplan as an isometric 3D map, as well as filter and search for exhibitors. For this project, I was challenged with creating an art style which was visually appealing, easy to interpret, and performed well on mobile devices. This meant modular, low poly models, with bold tileable textures and vertex colouring to enhance shadowing. Towards the end of the project, I was also able to contribute to some of the user interface design using Unreal's UMG system.